Short Description:
The Chaturbate RPG - Tippers pick a class, level up, and gain items
Full Description
Overview
This is an interactive, goal-oriented role-playing game for Chaturbate. You, the model, are being held captive by evil monsters and must be rescued by the brave heroes in your room!
How It Works
- A monster spawns for every one goal that you setup (think Multi-Goal). Its 'hitpoints' are the token amount (e.g. 100 HP/tokens for a Goblin).
- Whenever anyone tips, they do damage equivalent to their tip amount.
- There's a 5-25% chance, depending on tip amount and level, for players to land a critical hit. They receive a random prize from a list you setup if they've chosen a class.
- Players can choose classes (i.e. specializations) to win specific critical hit prizes (i.e. ranger to win flashes only).
- Players gain experience points (XP) by tipping and will eventually level up, This increases their critical hit chance and rewards them with a random item (from your list) they can use at any time.
The game is finished when all the goals you setup (at least 1, at most 5) are cleared. You can also set any goal to be inifinitely repeatable.
Player Classes
(These are just the defaults - you can change the abilities to do whatever you like)
Bard
The perfect class for those into dancing/music performances. Bardic Song results in the model having to do things like dance to a song of the player's choice.
Fighter
The simplest class to play. Gets a random prize from the entire list on a critical hit.
Ranger
For those folks interested in specific body regions (e.g. ass). When they land a critical hit, they get to choose a flash prize.
Warlock
Ideal for those into domination -type stuff. Their Command spell results in the model being "forced to" do things like spanks and whatnot.
v3.8.4 (April 24th, 2017)
- Fixed issue where items with special characters in the name (e.g. "+") would cause an error
v3.8.3 (April 13th, 2017)
- Fixed hard-coded class ability effect help/hint text
v3.8.2 (March 29th, 2017)
- Additional message formatting improvements
- Game-running reminder now occurs every 15 minutes (instead of every 20)
- Removed Goals #4 and #5
v3.8.1 (March 21st, 2017)
- Improved /help formatting
v3.8.0 (March 17th, 2017)
- Overhauled hints, help text, and game text to be more noticeable, concise, and informative.
- It should now be very obvious how to join in and participate; the learning curve is reduced to
a minimum.
- Added reminder every 20 minutes to broadcast the game is running and such
- Added reminder every 45 minutes to remind players they have unused items
v3.6.1 (February 12th, 2017)
- Fixed broken ranger class icon
v3.6.0 (February 11th, 2017)
- Big improvements to chat message readability
- Clarified/improved various bits of text/copy
- Enemies are now renamed on respawn
- Fixed issue where damage wasn't separated out properly for multiple level-ups (i.e., during tip bombs)
- Tweaked enemy names
- Tweaked enemy taunts
v3.5.0 (January 11th, 2017)
- Added more enemy names
- Added more enemy taunts
- Default items are now title-cased
- Minor grammar improvements
v3.4.0 (November 30th, 2016)
- Added respawn options (i.e. repeating goals)
- Made full-text labels next to usernames in chat optional (icon vs. full-text)
- Increased taunt frequency to every 4 minutes
- Added another enemy name, for 1500+ HP
- Minor copy fixes
v3.3.3 (November 18th, 2016)
- Improved generic chat message colors
- Accounted for giant tip bombs not feeling rewarding enough (i.e. not doing multiple attacks)
v3.3.2 (November 16th, 2016)
- Improved taunt message colors
v3.3.1 (November 16th, 2016)
- Added /help [user] command to send basic help to a given user
- Fixed issue where tip bombs would "kill" last enemy repeatedly
- Fixed bug where empty goals would end game
- Message formatting improvements
v3.2.1 (November 16th, 2016)
- Message formatting improvements
v3.2.0 (November 15th, 2016)
- Added taunts from the enemy every 5 min.
- Various messaging fixes, clarification
- Adjusted settings to be saner and more readable
v3.1.0 (November 14th, 2016)
- Reworked the fighter's Overwhelming Critical into Battlecry (random prize)
- Added flavor text for when no-class players attack/tip
- Added a "/help all" command for models and mods
- Removed default goal values for the optional goals
- Post-game tips now update the panel
- Worked around chat message output order issue (i.e. inconsistent order of app messages)
v3.0.1 (November 13th, 2016)
- Added two more goal slots (total of 5)
- Made all but one goal slot optional
v3.0.0 (November 13th, 2016)
- Removed stagger mechanic from the game
- Removed repeating info banner to reduce noise
- Added multiple, rolling main goals to replace the endurance mechanic
- Made critical hits easier to accomplish to compensate for lack of stagger prizes
- Added player level + class to chat messages
- Narrative-wise, players actually fight a named enemy now (e.g. goblin, orc, dragon)
- Added flavor text for damage (tips) and critical hits
- General message format improvements
- Made it very obvious how to select a class when entering
(For older versions, see here)
Battlebate is an open-source project, licensed under GNU GPLv3. you can find the source code here.
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