Short Description:
The Chaturbate RPG - Tippers pick a class, level up, and win items. Goals repeat automatically and can be updated via /goal command
Full Description
Battlebate - The Chaturbate Role-playing Game
Battlebate is an interactive, role-playing goal app for Chaturbate. It's like Spin the wheel meets Dungeons & Dragons, with prizes.
You, the model, are being held captive by evil monsters and must be rescued by the brave heroes in your room!
Features
Immersive fantasy role-playing
"Monsters" will spawn to represent goals, which players attack by tipping. Players can choose hero classes such as Warlock to win special prizes when they tip.
Auto-repeating goals
Set an auto-repeating tip goal and update it in-chat with a simple /goal command
Attack and win prizes
Players can tip a customizable amount (default: 40) and win one of several random prizes you specify.
Random bonus prizes
Players have a small chance to win a random model-specified prize with every roll.
Reward long-term tippers
As they tip (attack), players will "level up", and win a special prize that you specify (default: 750).
Let your mods set tip goals and help keep track of things
The game includes a /winners command to show recently won prizes and mods can also use /goal to update the token goal.
Hero Classes
(These are just the defaults - you can change things to whatever you like)
Bard
The perfect class for those into dancing/music performances. Charm results in the model having to do things like dance to a song of the player's choice.
Fighter
The simplest class to play. Gets a random prize from the entire list on a critical hit.
Ranger
For those folks interested in specific body regions (e.g. ass). When they land a critical hit, they get to choose a flash prize.
Warlock
Ideal for those into domination -type stuff. Their Infernal Pact ability results in the model being "forced to" do things like spanks and whatnot.
Broadcaster + Mod Commands
- /tldr all - Show everyone a basic how-to
- /goal [amount]- Start a goal of the specified amount of tokens, e.g. /goal 1000
- /winners - Show the chat recently won prizes
- /prizes all - Show the chat all possible pirzes
- /graphics [level] - Change the graphics level (sprite, icon, or text)
- /notice [text] - Update the "Quest Reward" text in the panel to the left
Release Notes
v5.0.0 (April 2nd, 2018)
- [Feature] Added a "prize roll" attack, basically a spin the wheel mechanic, 40 tkns. by default
- [Feature] Added the ability to specify 3-5 prizes for the above
- [Feature] Leveling up now grants a special bonus prize
- [Feature] Added `/prizes` command for showing all possible prizes
- [Feature] Added 5 min. reminder about how to choose a class
- [Feature] Panel/notice text now displays a helpful hint by default
- [Enhancement] Players are now automatically assigned a random class when joining
- [Enhancement] Reduced chat noise by having only a single attack/crit flavor text blurb for each tip
- [Enhancement] Lots of game text improvements
- [Change] Changed /quest to /notice
- [Change] Removed "This chat is running Battlebate" reminder
- [Change] Removed items (the level up prize is now the reward)
v4.5.2 (August 4th, 2017)
- [Change] Got rid of the total kill reset during goal changes
- [Change] Removed the text "Quest Reward" from the custom panel
- [Feature] Add compatibility setting for bots that override message text
v4.5.1 (July 2nd, 2017)
- [Enhancement] Further simplified help text
v4.5.0 (July 2nd, 2017)
- [Feature] Added /quest command for updating goal description (aka "Quest Reward")
- [Enhancement] More terse and to-the-point help text
v4.4.0 (July 1st, 2017)
- [Feature] Added back Goal Description ("Quest Reward") setting (it's optional)
- [Enhancement] Added reward type icons for /rewards command (usable item or instant prize)
- [Enhancement] Minor text formatting improvements
- [Enhancement] Improved settings labels for greater clarity/simplicity
- [Change] Default level up xp amount is now 200 (up from 150)
v4.3.0 (June 18th, 2017)
- [Feature] Added "Dungeon Master" title for model
- [Enhancement] "Epic"-level enemies (e.g. dragons) now spawn for token amounts >= 2000 (used to be >2000)
- [Enhancement] Monster taunts more often (every 3 minutes, used to be every 4 minutes)
- [Enhancement] No more duplicate monster spawns
- [Enhancement] Slight noise reduction of damage text
- [Enhancement] Made item use announcement more obvious
- [Enhancement] Made critical hit prize (announcement) more obvious
- [Change] Using `/goal` no longer resets the total token amount
v4.2.0 (June 10th, 2017)
- [Feature] New command: /tldr - Shows a short help menu
- [Enhancement] Added short message to model+mods on game start about useful commands
- [Enhancement] Simplified/improved various bits of game text/hints
- [Change] Removed /classes command (use /tldr instead)
- [Change] Removed "Lv. x" label from players without a class for "sprite" graphics mode
- [Change] /help is now just for showing the user the full guide (no more /help all - use /tldr all instead)
v4.1.0 (June 6th, 2017)
- [Enhancement] /use command is now case-insensitive
- [Enhancement] Added a bunch of new taunts, for added flavor
- [Enhancement] New enemies: Orc Hellbringer, Merfolk Warrior, and Death Knight
- [Enhancement] Clarified settings field labels
- [Bug Fix] Fixed issue where emojis weren't rendering properly for spawn messages
v4.0.0 (June 4th, 2017)
- [Feature] Graphics/emojis for hero classes, emojis, and various UI elements (optional)
- [Feature] Number of cleared goals now tracked (displays "x monsters slain")
- [Feature] New command: /goal [amount] - Change the total number of tokens for the goal and reset it (previously had to restart app for this)
- [Feature] New command: /classes [audience] - Shows hero class information (how to change class + critical hit prizes)
- [Feature] New command: /winners - Shows recently won critical hit prizes and used items, along with username and time (15 most recent)
- [Feature] New command: /graphics [level] - Change "graphics level" to sprite (fancy), icon (more compact), or text (plain)
- [Feature] Enemies now have a level (1-20) based on goal amount, for added immersion
- [Feature] Added an option for showing or hiding the total number of tokens (damage), "on" by default
- [Feature] If graphics level is set to "sprite", players will get fancier avatars based on their level (novice, elite, and legendary "ranks")
- [Enhancement] Overhauled the panel display to the left: it now shows "Hitpoints: x tokens until defeat" instead of "x/y HP (remaining)", to avoid confusion
- [Enhancement] Significantly reduced overall amount of chat "noise" from game messages
- [Enhancement] More flavorful/immersive enemy taunts and other game text
- [Enhancement] Simplified settings screen: since goals can be dynamically updated, there's no need for "Goal #1 - Goal #3" settings
- [Enhancement] Game now reminds players of unused items every 25 minutes, down from 45 minutes
- [Enhancement] Chat message color tweaks
- [Change] Instead of rolling in damage partitions behind the scenes, a d20 roll is made for every 25 tokens, to determine # of crits (18+ result is a crit)
(For older versions, see here)
Battlebate is an open-source project, licensed under GNU GPLv3. you can find the source code here.
The sprites CB renders for game emojis are from the neat open-source real-time strategy game, Battle for Wesnoth.
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